Official Website: Darius.jp (c) TAITO Co.
Above image is from Blister (SHOOTING GAME HISTORICA). Takara Tomy makes the models.
Thunder Force of TECHNOSOFT.
R-Type of IGM.
Gunstar Heroes and IKARUGA of Treasure Inc.
Gradius of KONAMI
ACE COMBAT of NAMCO (Bandai NAMCO).
Einhander of Square.
And much more. Renowned flight shooters that add in the combining thrill of side-scrolling flying, mass enemy fire and difficulty. They say that video games help your coordination skills, and I believe that STG and flight shooters support that.
PSYCHOLOGY TODAY: video-game-play-benefits-coordination
Pursuit of Research: VGs as Therapy
The horizontal shooter series “Darius” is a legend in itself, debuting in 1986, recording the long wars between the Silverhawk Squadron of Planet Darius and the sea creature-based Belsar army. I was always a big fan of flight shooters such as this, and I’m glad that, despite it being an adjusted, compressed version from the arcade and home console versions, DARIUS BURST SP (2nd prologue) reminded me of the thrill of shooters. Stages starts easy, and it progressively gets worrisome, especially with the bosses. It also looks and feels comfortable; the soundtrack sounds great and the controls are easy. There are illustration unlockables available.
Burst does it’s job of igniting your game flame. For my sake, it ignired lost for a while considering how busy I’ve been. I honestly want Chronicle Saviors so that I could play the multiplayer version at least once. One thing I’m not sure about is the difference between SP Mode and Original Mode is. Difference in stages? There is a Mission Mode. You can also change the difficultly level (ie: Easy, hard)
The Darius Burst series, starting from 2009, introduces the new BURST system to take on the durability of the bosses and make way through the tough stages since you have to deal with flying debris, asteroids, assault ships, and swarming enemies. It’s also used to provide a “Burst Counter” against the boss’s beams. Since it is a compressed game, only four ships are available: Legend Zero, Assault, Next Zero, and Origin. Assault’s interesting due to its linear Spark Burst; Next Zero has a flexible beam that you can either swing around or leave in a fixed aim. I find that a bit hard to do since the beam is guided by how you move your ship.
If you want to go a traditional path, Origin only relies on its bombs and shots.
The Belsar army always carried the marine life motif, all of them having interesting designs, highlighting the world of Darius as a shooter and concept.
I think DBSP is satisfying even if for a few days.
Here’s the trailer for SP (from Youtube account Taitochannel) https://www.youtube.com/embed/zMlMX52hZNY