Is my touch screen just as hard?! | Inazuma Eleven Quick Thoughts


Handheld gaming is still convenient, and I play maybe 30 mins in the SRPG (sports rpg) INAZUMA ELEVEN by Level-5. Originally for the DS, it was available for digital download. It first had a U.K english dub but was re-dubbed; this is the first game out of four main games.

Sports games weren’t always easy for me, but the majority of them have the thrill of trying hard through the gameplay. Inazuma is no exception.

Except….I feel like I’m going to scratch and break my touch screen playing this. I hope it’s as hardy as this game.

Gameplay and control directions are simple, however, this is not a turn-based RPG. There is real-time action primarily through a stylus pen, and the A.I on your team aren’t the strongest on the receiving-electric-signals side. You can either use the pen to guide them in a drawn line or they follow the ball. However, it seems like you can’t get an edge even when you’re trying to level grind, which I am very determined to do.

And you have to decide where an opponent will lead itself. Also, it looks like the game is in the tutorial stage for quite some time until you start learning skills pre-nationals. The first three teams are not pushovers.

Hard to say if I’m improving in skill, but I’m improving in being faster. In battle, you use the d-pad to scroll the camera as well, and you need to find out where everyone is and where everyone is going. Both screens don’t stretch out the whole soccer field, because one screen needs the gameplay and the other needs the player data.

Combined with my crap eyesight and little in-game icons, it’s sometimes difficult to determine who’s on your team and who isn’t. “Kazemaru, where are you?! Who’s that?!”

Local Release/Names

The localized names remain. They keep Raimon (which has the Kanji symbol for rai; lightning), which represents the team and their uniform quite clearly. Also, some of the character’s names do have a meaning in their original Japanese configuration. Some technique names are kept such as God Hand and Fire Tornado, but you can’t ruin those can you?

Endo Mamoru is Mark Evans, while Goenji Shuuya is Axel Blaze. I suppose I see a connection, such as Mamoru being Mark and Blaze probably presenting not only the fire tornado skill, but the Kanji for flame (“en“) in Goenji’s name. Another is Mamoru Endo, which is like “protecting the gate [temple]” since he’s the goalkeeper. Kazemaru is Nathan, which is very general; the name Kazemaru makes a lot of sense for his running ability and swift physique. Thus, I remember that name Kazemaru very well (plus, he is a very popular character).

Jack is Kabeyama, kabe being “wall” since he is a sturdy defender. Kevin Dragonfly is Someoka Ryūgo (染岡 竜吾), named for his dragon crash attack (ryu=dragon). Jim Wraith is Jin Kageno (Kage meanign “Shadow”), known for being elusive in his class.

Some of the puns are funny such as “Heckel Jyde”. Some of the teams name are well adapted and in correct order such as the Royal Academy (Teikoku; ‘帝国). The Kanji for the Occult team is “尾”, which is tail. Full name is 尾刈斗, literally spelt okaruto.

Sound/Animation/3-D

Sound is okay. I haven’t heard anything that catches me except maybe the scene in the hospital. I also like the goalie music. Satisfying and upbeat considering it’s difficult enough to control your team and hit a goal.

However, the OP is totally awesome. INAZUMA CHALLEN-JYAAAAAAA! Same OP from the anime series.

Nice looking animated cutscenes, and there is the 3-D models which last for like 3-5 seconds when you get a goal or do a technique. It feels brief and you can’t really enjoy it that much.

I’m still impressed that Level-5 can make like hundreds of characters. We all have a basic composition in figure. A big frame, a small frame, strong eyes or not, curly or short hair, etc.

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