#セーラームーン #SailormoonDrops #セーラームーンドロップス Doggie Digest


FUKKKKKCarta

OFFICIAL SITE: sailormoon.bn-ent.net (Japanese)

ID: ww3ce8707

When I tag Sailor Moon Drops on Twitter, I use two hashtags in the form of a question:

#マゾヒズム OR #決意 (Masochism or Resolve?)

SAILOR MOON DROPS is abysmally unfair. It’s a slider game much like Puzzle and Dragons, but it’s also like a MMORPG in a sense that it perks your interests and needs you to fork over money to make the experience more comforting.

I had to stop at one point, thinking, “I can’t get through this. This is horrible!”, but I guess my curiosity gets the better of me. It’s always these games that tests my patience and makes me obsessed about getting through. Somehow, SMD is intriguing.

There’s nothing I dislike more than a lack of freedom. You can really only move your drops in one of four directions: Up, down, left, and right. And they have to match either vertically or horizontally. You know it’s bad when you can get five more turns for an American dollar. If your shapes don’t drop properly, the game will force you to match three (or more) in a row until you shuffle. There’s a slight use of strategy. Unlike Tetris and some other drop puzzles, you’re not told what pieces what appear. Sure, you can tell yourself to “not move that there” or “If I move this, that will drop and I want that there”, but it always won’t stack in your favor. Literally?

It doesn’t help that in later games, the grid either gets larger or more compressed (and uneven). And then there’s those GOD forsaken barrier pieces (or silver crystals) that are stuck in the far corner.

“This always happens…there’s always that ### damn piece in the far edge!

Now, this game has the nerve to put in a trophy system where you can buy support items. I see you, Japan!

Pokemon Shuffle is considerably better with the choice of where you can slide your pieces.

Last week, I had this amazingly lucky night though.

On a good side: The character icons are cute and bright, and I’m always greeted by the one and only Mitsuishi Kotono (and she cheers me on) when I open the game. However, Mitsuishi-san, it’s NOT “GOOD” (Sugoi!) if my pieces won’t drop in the proper order and help me reach my objective. Screw my score if I can’t pass the level.

I think Venus and Chibiusa (AKA: Rini) have the best poses so far.

I rather not get into the “awards”.

 

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