Sonic Memories Part V: Sonic & Knuckles ( #sonic20th )


Here’s my 5th Sonic memory AND it is going to be about Sonic &; Knuckles, which was developed in 1994 for Sega Mega Drive/Genesis. It uses the same sprites and game mechanics as its prequel, Sonic 3, and its game cartridge uses a “Lock-on system” that can attach with the Sonic 3 and Sonic 2 cartridges. Doing this makes Sonic 3 & Knuckles” (a full combo game of Sonic 3 and S&K) and Sonic 2 with Knuckles (it’s what it says).

Here’s a speedrun of of the entire game (Sonic 3 & Knuckles, all chaos and super emeralds).

Unless you attach Sonic 3 to the cartridge, you can’t have Tails. S&K has the weakness of, as its own, being solo game. While you can play Knuckles in Sonic 3’s 2-Player mode only, you can finally player Knuckles throughout S&K’s main game. He is slower than Sonic ans can’t jump as high, but he makes up for it with his ability to break bricks and, best of all, GLIDE and climb. Gliding was really fun. He also has a separate route compared to Sonic.

There are new Bonus Stages to collect rings and items: a gumball stage, where you bounce off from the sides to reach a machine that drops rings, lives, and barriers, and a “gravity glowing sphere” stage. Am I missing one?

Favorite Stages? That’s a hard one.

Once again, the MD/Genesis Sonic series does NOT fail in the music department. You have Sandapolis with its archetypal “Egyptian desert-like” theme; Flying Battery and Death Egg sounds fast-paced, cool, and dangerous at the same time; Sky Sanctuary sounds heroic, like you were launched high in the air (like Sonic 2’s Sky Chase or maybe Wing Fortress?), and there is the mysterious Hidden Place Zone.

When I hear the music of Mushroom Hill (first stage), I feel that it’s perfect. Like you can really imagine sprouting large plants. I can’t explain it by words, so you’d have to hear it yourself. Something about it sings “giant growing fungus”.

Lava Reef sounds great too. Here is a rendition of Lava Reef by Crawletes, using an electric guitar..

Here’s some bad memories:

  • Falling do your doom from platforms and funnels in Flying Battery Zone
  • Sandapolis Trauma: In the 2nd Act, ghosts appear to change you when the torches go out. When playing Knuckles, they go out faster.
  • S&K still has the same darn “Collect the blue balls” Special stages for the emeralds. Difficult.

A simple, fluid platform that it’s hearts and minds of many retrogamers.

Mushroom Hill has returned to the SONIC GENERATIONS (3DS version only) game, still sounding cool with a modern synthesized sound. Or maybe there’s too much electric sound?

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One thought on “Sonic Memories Part V: Sonic & Knuckles ( #sonic20th )

  1. Pingback: #Sonic Memories List | #SonicTheHedgehog | The Doggie World

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